Following countless reports of increasing toxic behavior in-game, Smite makes an essential revision to its existing suspension/ban policy. It specifically highlights issues around ‘leaving, harassment of other players, harassment of live streamers, intentional feeding and chat spam.‘
What are the changes?
Effective immediately upon announcement, one of the most ostensive changes involves adjustment over game suspension tiers. Specifically, a 7-day suspension on the first offense; a 14-day suspension on the second offense; and a permanent game ban on the third offense.
Players might find ways to circumvent the penalty of their actions by maintaining a presence in-game, even if permanently banned. That is, by simply creating an account anew and re-joining the community. But part of the overhaul in the policy will also have a residual effect on those afflicted with a permanent ban. More specifically, in how their subsequent accounts will also receive the same punishment after accruing the perma-ban one time. It is otherwise known as the ‘ban evasion enforcement’.
It seems that the Smite team is keen on addressing the issue of toxicity in its game, it pledges more actions to combat the problem. Thus, making the now updated suspension/ban policy to be but an early step towards curbing the game’s social problem. Meantime, the developers are encouraging everyone to keep in touch for future updates.